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Morontia Companions
30 paragraphs · about 8 minutes · 17 chapters
The paragraphs in the index’s own groups, a chapter to each, in the order the index prints them, and in the order of the book within each. A paragraph read in an earlier chapter is named in one line.
Morontia Companions its own citations 22 paragraphs
25:7.1These children of the local universe Mother Spirits are the friends and associates of all who live the ascending morontia life. They are not indispensable to an ascender’s real work of creature progression, neither do they in any sense displace the work of the seraphic guardians who often accompany their mortal associates on the Paradise journey. The Morontia Companions are simply gracious hosts to those who are just beginning the long inward ascent. They are also skillful play sponsors and are ably assisted in this work by the reversion directors.
25:7.2Though you will have earnest and progressively difficult tasks to perform on the morontia training worlds of Nebadon, you will always be provided with regular seasons of rest and reversion. Throughout the journey to Paradise there will always be time for rest and spirit play; and in the career of light and life there is always time for worship and new achievement.
25:7.3These Morontia Companions are such friendly associates that, when you finally leave the last phase of the morontia experience, as you prepare to embark upon the superuniverse spirit adventure, you will truly regret that these companionable creatures cannot accompany you, but they serve exclusively in the local universes. At every stage of the ascending career all contactable personalities will be friendly and companionable, but not until you meet the Paradise Companions will you find another group so devoted to friendship and companionship.
25:7.4The work of the Morontia Companions is more fully depicted in those narratives dealing with the affairs of your local universe.
48:3.1These hosts of the mansion and morontia worlds are the offspring of a local universe Mother Spirit. They are created from age to age in groups of one hundred thousand, and in Nebadon there are at present over seventy billion of these unique beings.
48:3.2Morontia Companions are trained for service by the Melchizedeks on a special planet near Salvington; they do not pass through the central Melchizedek schools. In service they range from the lowest mansion worlds of the systems to the highest study spheres of Salvington, but they are seldom encountered on the inhabited worlds. They serve under the general supervision of the Sons of God and under the immediate direction of the Melchizedeks.
48:3.3The Morontia Companions maintain ten thousand headquarters in a local universe—on each of the first mansion worlds of the local systems. They are almost wholly a self-governing order and are, in general, an intelligent and loyal group of beings; but every now and then, in connection with certain unfortunate celestial upheavals, they have been known to go astray. Thousands of these useful creatures were lost during the times of the Lucifer rebellion in Satania. Your local system now has its full quota of these beings, the loss of the Lucifer rebellion having only recently been made up.
48:3.4There are two distinct types of Morontia Companions; one type is aggressive, the other retiring, but otherwise they are equal in status. They are not sex creatures, but they manifest a touchingly beautiful affection for one another. And while they are hardly companionate in the material (human) sense, they are very close of kin to the human races in the order of creature existence. The midway creatures of the worlds are your nearest of kin; then come the morontia cherubim, and after them the Morontia Companions.
48:3.5These companions are touchingly affectionate and charmingly social beings. They possess distinct personalities, and when you meet them on the mansion worlds, after learning to recognize them as a class, you will soon discern their individuality. Mortals all resemble one another; at the same time each of you possesses a distinct and recognizable personality.
48:3.6Something of an idea of the nature of the work of these Morontia Companions may be derived from the following classification of their activities in a local system:
48:3.71. Pilgrim Guardians are not assigned to specific duties in their association with the morontia progressors. These companions are responsible for the whole of the morontia career and are therefore the co-ordinators of the work of all other morontia and transition ministers.
48:3.82. Pilgrim Receivers and Free Associators. These are the social companions of the new arrivals on the mansion worlds. One of them will certainly be on hand to welcome you when you awaken on the initial mansion world from the first transit sleep of time, when you experience the resurrection from the death of the flesh into the morontia life. And from the time you are thus formally welcomed on awakening to that day when you leave the local universe as a first-stage spirit, these Morontia Companions are ever with you.
48:3.9Companions are not assigned permanently to individuals. An ascending mortal on one of the mansion or higher worlds might have a different companion on each of several successive occasions and again might go for long periods without one. It would all depend on the requirements and also on the supply of companions available.
48:3.103. Hosts to Celestial Visitors. These gracious creatures are dedicated to the entertainment of the superhuman groups of student visitors and other celestials who may chance to sojourn on the transition worlds. You will have ample opportunity to visit within any realm you have experientially attained. Student visitors are allowed on all inhabited planets, even those in isolation.
48:3.114. Co-ordinators and Liaison Directors. These companions are dedicated to the facilitation of morontia intercourse and to the prevention of confusion. They are the instructors of social conduct and morontia progress, sponsoring classes and other group activities among the ascending mortals. They maintain extensive areas wherein they assemble their pupils and from time to time make requisition on the celestial artisans and the reversion directors for the embellishment of their programs. As you progress, you will come in intimate contact with these companions, and you will grow exceedingly fond of both groups. It is a matter of chance as to whether you will be associated with an aggressive or a retiring type of companion.
48:3.125. Interpreters and Translators. During the early mansonia career you will have frequent recourse to the interpreters and the translators. They know and speak all the tongues of a local universe; they are the linguists of the realms.
48:3.13You will not acquire new languages automatically; you will learn a language over there much as you do down here, and these brilliant beings will be your language teachers. The first study on the mansion worlds will be the tongue of Satania and then the language of Nebadon. And while you are mastering these new tongues, the Morontia Companions will be your efficient interpreters and patient translators. You will never encounter a visitor on any of these worlds but that some one of the Morontia Companions will be able to officiate as interpreter.
48:3.146. Excursion and Reversion Supervisors. These companions will accompany you on the longer trips to the headquarters sphere and to the surrounding worlds of transition culture. They plan, conduct, and supervise all such individual and group tours about the system worlds of training and culture.
48:3.157. Area and Building Custodians. Even the material and morontia structures increase in perfection and grandeur as you advance in the mansonia career. As individuals and as groups you are permitted to make certain changes in the abodes assigned as headquarters for your sojourn on the different mansion worlds. Many of the activities of these spheres take place in the open enclosures of the variously designated circles, squares, and triangles. The majority of the mansion world structures are roofless, being enclosures of magnificent construction and exquisite embellishment. The climatic and other physical conditions prevailing on the architectural worlds make roofs wholly unnecessary.
48:3.16These custodians of the transition phases of ascendant life are supreme in the management of morontia affairs. They were created for this work, and pending the factualization of the Supreme Being, always will they remain Morontia Companions; never do they perform other duties.
48:3.17As systems and universes are settled in light and life, the mansion worlds increasingly cease to function as transition spheres of morontia training. More and more the finaliters institute their new training regime, which appears to be designed to translate the cosmic consciousness from the present level of the grand universe to that of the future outer universes. The Morontia Companions are destined to function increasingly in association with the finaliters and in numerous other realms not at present revealed on Urantia.
48:3.18You can forecast that these beings are probably going to contribute much to your enjoyment of the mansion worlds, whether your sojourn is to be long or short. And you will continue to enjoy them all the way up to Salvington. They are not, technically, essential to any part of your survival experience. You could reach Salvington without them, but you would greatly miss them. They are the personality luxury of your ascending career in the local universe.
almost wholly self-governing 0 paragraphs, 1 read above
at first, 1 for each 1000 survivors 1 paragraph
47:3.12As you start out on the first mansion world, one Morontia Companion is assigned to each company of one thousand ascending mortals, but you will encounter larger numbers as you progress through the seven mansion spheres. These beautiful and versatile beings are companionable associates and charming guides. They are free to accompany individuals or selected groups to any of the transition-culture spheres, including their satellite worlds. They are the excursion guides and leisure associates of all ascending mortals. They often accompany survivor groups on periodic visits to Jerusem, and on any day you are there, you can go to the registry sector of the system capital and meet ascending mortals from all seven of the mansion worlds since they freely journey back and forth between their residential abodes and the system headquarters.
beautiful, versatile, and companionable guides 0 paragraphs, 1 read above
in personality registers 2 paragraphs
30:1.8010. Morontia Companions.
30:2.806. Morontia Companions.
matter of chance whether morontia progressor receives aggressive or retiring type 1 paragraph, 2 read above
48:3.5–10 · six paragraphs not cited here ·
84:6.5The differences of nature, reaction, viewpoint, and thinking between men and women, far from occasioning concern, should be regarded as highly beneficial to mankind, both individually and collectively. Many orders of universe creatures are created in dual phases of personality manifestation. Among mortals, Material Sons, and midsoniters, this difference is described as male and female; among seraphim, cherubim, and Morontia Companions, it has been denominated positive or aggressive and negative or retiring. Such dual associations greatly multiply versatility and overcome inherent limitations, even as do certain triune associations in the Paradise-Havona system.
not assigned permanently to individuals 0 paragraphs, 1 read above
not indispensable; M.C. are a personality luxury of ascenders’ local universe career 0 paragraphs, 2 read above
number 70 billion in Nebadon 1 paragraph, 1 read above
37:8.9The ministry of the seventy billion Morontia Companions in Nebadon is described in those narratives dealing with the transition planets of the pilgrims of time.
offspring of Mother Spirit 1 paragraph, 2 read above
47:3.11The center of the seven major circles of the first mansion world administration is occupied by the temple of the Morontia Companions, the personal guides assigned to ascending mortals. These companions are the offspring of the local universe Mother Spirit, and there are several million of them on the morontia worlds of Satania. Aside from those assigned as group companions, you will have much to do with the interpreters and translators, the building custodians, and the excursion supervisors. And all of these companions are most co-operative with those who have to do with developing your personality factors of mind and spirit within the morontia body.
serve exclusively in local universes, from mansion worlds to Salvington 0 paragraphs, 2 read above
service 1 paragraph, 4 read above
48:3.10–15 · six paragraphs not cited here ·
48:5.4Mansion World Teachers, like most of the other instructors, are commissioned by the Melchizedeks. They are generally supervised by the Morontia Companions, but as individuals and as teachers they are supervised by the acting heads of the schools or spheres wherein they may be functioning as instructors.
thousands lost in Lucifer rebellion 1 paragraph, 1 read above
53:7.5No beings of Paradise origin were involved in disloyalty. Together with the Solitary Messengers they took up headquarters on the world of the Spirit and remained under the leadership of the Faithful of Days of Edentia. None of the conciliators apostatized, nor did a single one of the Celestial Recorders go astray. But a heavy toll was taken of the Morontia Companions and the Mansion World Teachers.
trained by and serve under Melchizedeks 0 paragraphs, 1 read above
types 0 paragraphs, 1 read above
very close kin to humans 0 paragraphs, 1 read above
will always be Morontia Companions 0 paragraphs, 1 read above
Onward
Cited alongside: mansion worlds, pilgrim receivers and free associators, cherubim and sanobim, excursion and reversion supervisors, Infinite Spirit, local universe Mother Spirits, Lucifer rebellion, Mansion World Teachers