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Paper 47

The Seven Mansion Worlds

Brilliant Evening Star

3. The First Mansion World

47:3.1On the man­sion worlds the res­ur­rected mor­tal sur­vivors re­sume their lives just where they left off when over­taken by death. When you go from Uran­tia to the first man­sion world, you will no­tice con­sid­er­able change, but if you had come from a more nor­mal and pro­gres­sive sphere of time, you would hardly no­tice the dif­fer­ence ex­cept for the fact that you were in pos­ses­sion of a dif­fer­ent body; the taber­na­cle of flesh and blood has been left be­hind on the world of na­tiv­ity.

47:3.2The very cen­ter of all ac­tiv­i­ties on the first man­sion world is the res­ur­rec­tion hall, the enor­mous tem­ple of per­son­al­ity as­sem­bly. This gi­gan­tic struc­ture con­sists of the cen­tral ren­dezvous of the se­raphic des­tiny guard­i­ans, the Thought Ad­justers, and the arch­an­gels of the res­ur­rec­tion. The Life Car­ri­ers also func­tion with these ce­les­tial be­ings in the res­ur­rec­tion of the dead.

47:3.3The mor­tal-mind tran­scripts and the ac­tive crea­ture-mem­ory pat­terns as trans­formed from the ma­te­rial lev­els to the spir­i­tual are the in­di­vid­ual pos­ses­sion of the de­tached Thought Ad­justers; these spir­i­tized fac­tors of mind, mem­ory, and crea­ture per­son­al­ity are for­ever a part of such Ad­justers. The crea­ture mind-ma­trix and the pas­sive po­ten­tials of iden­tity are pres­ent in the mor­ontia soul in­trusted to the keep­ing of the se­raphic des­tiny guard­i­ans. And it is the re­unit­ing of the mor­ontia-soul trust of the ser­a­phim and the spirit-mind trust of the Ad­juster that re­assem­bles crea­ture per­son­al­ity and con­sti­tutes res­ur­rec­tion of a sleep­ing sur­vivor.

47:3.4If a tran­si­tory per­son­al­ity of mor­tal ori­gin should never be thus re­assem­bled, the spirit el­e­ments of the non­sur­viv­ing mor­tal crea­ture would for­ever con­tinue as an in­te­gral part of the in­di­vid­ual ex­pe­ri­en­tial en­dow­ment of the one­time in­dwelling Ad­juster.

47:3.5From the Tem­ple of New Life there ex­tend seven ra­dial wings, the res­ur­rec­tion halls of the mor­tal races. Each of these struc­tures is de­voted to the as­sem­bly of one of the seven races of time. There are one hun­dred thou­sand per­sonal res­ur­rec­tion cham­bers in each of these seven wings ter­mi­nat­ing in the cir­cu­lar class as­sem­bly halls, which serve as the awak­en­ing cham­bers for as many as one mil­lion in­di­vid­u­als. These halls are sur­rounded by the per­son­al­ity as­sem­bly cham­bers of the blended races of the nor­mal post-Adamic worlds. Re­gard­less of the tech­nique which may be em­ployed on the in­di­vid­ual worlds of time in con­nec­tion with spe­cial or dis­pen­sa­tional res­ur­rec­tions, the real and con­scious re­assem­bly of ac­tual and com­plete per­son­al­ity takes place in the res­ur­rec­tion halls of man­so­nia num­ber one. Through­out all eter­nity you will re­call the pro­found mem­ory im­pres­sions of your first wit­ness­ing of these res­ur­rec­tion morn­ings.

47:3.6From the res­ur­rec­tion halls you pro­ceed to the Mel­chiz­e­dek sec­tor, where you are as­signed per­ma­nent res­i­dence. Then you en­ter upon ten days of per­sonal lib­erty. You are free to ex­plore the im­me­di­ate vicin­ity of your new home and to fa­mil­iar­ize your­self with the pro­gram which lies im­me­di­ately ahead. You also have time to grat­ify your de­sire to con­sult the reg­istry and call upon your loved ones and other earth friends who may have pre­ceded you to these worlds. At the end of your ten-day pe­riod of leisure you be­gin the sec­ond step in the Par­a­dise jour­ney, for the man­sion worlds are ac­tual train­ing spheres, not merely de­ten­tion plan­ets.

47:3.7On man­sion world num­ber one (or an­other in case of ad­vanced sta­tus) you will re­sume your in­tel­lec­tual train­ing and spir­i­tual de­vel­op­ment at the ex­act level whereon they were in­ter­rupted by death. Be­tween the time of plan­e­tary death or trans­la­tion and res­ur­rec­tion on the man­sion world, mor­tal man gains ab­so­lutely noth­ing aside from ex­pe­ri­enc­ing the fact of sur­vival. You be­gin over there right where you leave off down here.

47:3.8Al­most the en­tire ex­pe­ri­ence of man­sion world num­ber one per­tains to de­fi­ciency min­istry. Sur­vivors ar­riv­ing on this first of the de­ten­tion spheres pre­sent so many and such var­ied de­fects of crea­ture char­ac­ter and de­fi­cien­cies of mor­tal ex­pe­ri­ence that the ma­jor ac­tiv­i­ties of the realm are oc­cu­pied with the cor­rec­tion and cure of these man­i­fold lega­cies of the life in the flesh on the ma­te­rial evo­lu­tion­ary worlds of time and space.

47:3.9The so­journ on man­sion world num­ber one is de­signed to de­velop mor­tal sur­vivors at least up to the sta­tus of the post-Adamic dis­pen­sa­tion on the nor­mal evo­lu­tion­ary worlds. Spir­i­tu­ally, of course, the man­sion world stu­dents are far in ad­vance of such a state of mere hu­man de­vel­op­ment.

47:3.10If you are not to be de­tained on man­sion world num­ber one, at the end of ten days you will en­ter the trans­la­tion sleep and pro­ceed to world num­ber two, and ev­ery ten days there­after you will thus ad­vance un­til you ar­rive on the world of your as­sign­ment.

47:3.11The cen­ter of the seven ma­jor cir­cles of the first man­sion world ad­min­is­tra­tion is oc­cu­pied by the tem­ple of the Mor­ontia Com­pan­ions, the per­sonal guides as­signed to as­cend­ing mor­tals. These com­pan­ions are the off­spring of the lo­cal uni­verse Mother Spirit, and there are sev­eral mil­lion of them on the mor­ontia worlds of Sa­ta­nia. Aside from those as­signed as group com­pan­ions, you will have much to do with the in­ter­preters and trans­la­tors, the build­ing cus­to­di­ans, and the ex­cur­sion super­vi­sors. And all of these com­pan­ions are most co-op­er­a­tive with those who have to do with de­vel­op­ing your per­son­al­ity fac­tors of mind and spirit within the mor­ontia body.

47:3.12As you start out on the first man­sion world, one Mor­ontia Com­pan­ion is as­signed to each com­pany of one thou­sand as­cend­ing mor­tals, but you will en­counter larger num­bers as you pro­gress through the seven man­sion spheres. These beau­ti­ful and ver­sa­tile be­ings are com­pan­ion­able as­so­ciates and charm­ing guides. They are free to ac­com­pany in­di­vid­u­als or se­lected groups to any of the tran­si­tion-cul­ture spheres, in­clud­ing their satel­lite worlds. They are the ex­cur­sion guides and leisure as­so­ciates of all as­cend­ing mor­tals. They of­ten ac­com­pany sur­vivor groups on pe­ri­odic vis­its to Je­ru­sem, and on any day you are there, you can go to the reg­istry sec­tor of the sys­tem cap­i­tal and meet as­cend­ing mor­tals from all seven of the man­sion worlds since they freely jour­ney back and forth be­tween their res­i­den­tial abodes and the sys­tem head­quar­ters.